Translate
translate() moves solids by a distance along the world axes, or adds a moved copy.
There is no Translate dialog in part mode: the statement is written in the editor. In an assembly, instances are moved by dragging the transform gizmo, and the pose is written back as .translate() on the insert() statement.

The code behind it
import { sketch, circle, extrude, translate, line } from 'fluidcad/core';
import { coincident, distance, fix, horizontal, vertical } from 'fluidcad/constraints';
// A base plate with a stud, and a spacer that has to slide onto the stud.
sketch("xy", () => {
const b = line([-50, -30], [50, -30]);
const r = line([50, -30], [50, 30]);
const t = line([50, 30], [-50, 30]);
const l = line([-50, 30], [-50, -30]);
coincident(b.end(), r.start());
coincident(r.end(), t.start());
coincident(t.end(), l.start());
coincident(l.end(), b.start());
horizontal(b);
vertical(r);
horizontal(t);
vertical(l);
fix(b.start(), [-50, -30]);
distance(b.start(), b.end(), 100);
distance(r.start(), r.end(), 60);
});
const plate = extrude(8);
// The stud, on the plate's top face at x = 30.
sketch(plate.endFaces(), () => { circle([30, 0], 10); });
extrude(30);
// The spacer: a ring modelled at x = -30, a separate body.
sketch(plate.endFaces(), () => {
circle([-30, 0], 24);
circle([-30, 0], 10);
});
const spacer = extrude(8).new();
// Slide the spacer 60 along X onto the stud. translate() has no dialog: it
// names its targets (or takes the last object) and adds a step to the timeline.
translate(60, 0, 0, spacer);
Code forms
import { translate } from 'fluidcad/core';
translate(x) // along X only
translate(x, y) // along X and Y
translate(x, y, z) // all three
translate([x, y, z]) // the same, as a point
translate(x, y, z, a, b) // move specific solids
translate(x, y, z, true) // COPY: keep the original, add a moved duplicate
translate([x, y, z], true, target) // copy a specific solid
The trailing targets are optional; without them translate() moves the object built last. The boolean before the targets switches from moving to copying. Distances are in the file's unit.
Positioning parts
Translating a part inside its own file is rarely what you want: a part is authored around its own origin and placed when it is inserted into an assembly. Use translate() for placing bodies relative to each other within one part — a second body kept separate with .new(), an imported STEP file (load()), a primitive.
const l = load("bracket")
rotate("x", 90)
translate(0, -50, 25)