Introduction
Transforms move, rotate and mirror geometry that already exists. Each one is a step in the timeline: it takes the solids you name (or the last one built) and places them somewhere else, or adds moved copies.
Translate
translate() moves solids by a distance along the world axes, or adds a moved copy.
Rotate
rotate() turns solids around an axis, in place or as copies.
Mirror
mirror() reflects solids across a plane. The mirrored body is a new solid that fuses with, cuts from, or stays separate from the model, like any create feature.