Rect
Extends ExtrudableGeometry
Inherited from Geometry
start()
start(): Vertex
Returns a lazy-evaluated vertex at the start point of this geometry element.
Returns: Vertex
end()
end(): Vertex
Returns a lazy-evaluated vertex at the end point of this geometry element.
Returns: Vertex
tangent()
tangent(): Vertex
Returns a lazy-evaluated vertex representing the tangent direction at the end of this geometry. Used to determine the direction of subsequent geometry elements.
Returns: Vertex
Inherited from SceneObject
name()
name(value: string): this
Sets a custom display name for this object, overriding the default type-based name.
| Parameter | Type | Description |
|---|---|---|
value | string | The display name to assign. |
guide()
guide(): this
Marks this object as construction geometry. Guide objects are excluded from final geometry output unless explicitly included.
reusable()
reusable(): this
Marks this object as reusable. Reusable objects retain their shapes when
consumed by features (e.g., extrude, revolve), allowing multiple features
to reference the same source geometry. Use remove(obj) to force-remove
shapes from a reusable object.
Methods
radius()
radius(...r: number[]): this
Sets corner radii for a rounded rectangle. Accepts 1–4 values
in order: [bottomLeft, bottomRight, topRight, topLeft].
A single value applies to all corners.
| Parameter | Type | Description |
|---|---|---|
...r | number[] | One or more radius values. (optional) |
centered()
centered(value?: boolean | "horizontal" | "vertical"): this
Controls how the rectangle is positioned relative to the current point.
| Parameter | Type | Description |
|---|---|---|
value | boolean | "horizontal" | "vertical" | true centers on both axes, 'horizontal' or 'vertical' centers on one axis, false (default) keeps the current point as the origin corner. (optional) |
topEdge()
topEdge(): SceneObject
Returns the top straight edge of the rectangle.
Returns: SceneObject
bottomEdge()
bottomEdge(): SceneObject
Returns the bottom straight edge of the rectangle.
Returns: SceneObject
leftEdge()
leftEdge(): SceneObject
Returns the left straight edge of the rectangle.
Returns: SceneObject
rightEdge()
rightEdge(): SceneObject
Returns the right straight edge of the rectangle.
Returns: SceneObject
topLeftArcEdge()
topLeftArcEdge(): SceneObject
Returns the arc edge at the top-left corner. Only present when a radius is applied.
Returns: SceneObject
topRightArcEdge()
topRightArcEdge(): SceneObject
Returns the arc edge at the top-right corner. Only present when a radius is applied.
Returns: SceneObject
bottomLeftArcEdge()
bottomLeftArcEdge(): SceneObject
Returns the arc edge at the bottom-left corner. Only present when a radius is applied.
Returns: SceneObject
bottomRightArcEdge()
bottomRightArcEdge(): SceneObject
Returns the arc edge at the bottom-right corner. Only present when a radius is applied.
Returns: SceneObject
topLeft()
topLeft(): Vertex
Returns a lazy-evaluated vertex at the top-left corner.
Returns: Vertex
topRight()
topRight(): Vertex
Returns a lazy-evaluated vertex at the top-right corner.
Returns: Vertex
bottomLeft()
bottomLeft(): Vertex
Returns a lazy-evaluated vertex at the bottom-left corner.
Returns: Vertex
bottomRight()
bottomRight(): Vertex
Returns a lazy-evaluated vertex at the bottom-right corner.
Returns: Vertex