connector()
Creates a named mate connector — a coordinate frame attached to real
geometry. Declared inside a part(...) block, the connector registers
on the part and appears on EVERY instance of it: assemblies reference it
as instance.connectors.<name> in mate() calls.
Accepts a face/edge/vertex selection (select(...)), a sketch lazy
selection (e.g., rect.edge('top')), a LazyVertex, or a plane object.
Raw points are intentionally not allowed — the frame must be tied to
real geometry so it re-derives correctly on every render.
Returns: IConnector
See the guide for detailed usage examples.
Signatures
connector(name: string, source: SceneObject, options?: ConnectorOptions): IConnector
Creates a named mate connector — a coordinate frame attached to real
geometry. Declared inside a part(...) block, the connector registers
on the part and appears on EVERY instance of it: assemblies reference it
as instance.connectors.<name> in mate() calls.
Accepts a face/edge/vertex selection (select(...)), a sketch lazy
selection (e.g., rect.edge('top')), a LazyVertex, or a plane object.
Raw points are intentionally not allowed — the frame must be tied to
real geometry so it re-derives correctly on every render.
| Parameter | Type | Description |
|---|---|---|
name | string | Identifier the connector is registered under. |
source | SceneObject | The geometry the connector is attached to. |
options | ConnectorOptions | Optional xDirection override (re-orthogonalized against Z). (optional) |
connector(name: string, position: AssemblyConnectorPoint): IConnector
Creates an assembly connector — a mate frame placed freely in the
assembly's space, attached to no geometry. Declared at the top level of
an *.assembly.js file, it is a mate() side in its own right, so a base
part can keep degrees of freedom relative to the assembly instead of
being fully pinned by .grounded():
const hinge = connector('hinge', [40, 0, 12]).rotate('x', 90);
mate('revolute', hinge, crank.connectors.shaft);
The frame starts at the point with world axes (Z up); .rotate(axis, degrees) turns it about its own axis, in chain order, and
.offset(x, y, z) moves it along its own axes. Mate options
(.offset(), .rotate()) on a mate to this connector read in its
frame — the assembly side is always the grounded driver.
| Parameter | Type | Description |
|---|---|---|
name | string | Identifier the connector is registered under (unique among the assembly's connectors). |
position | AssemblyConnectorPoint | World position [x, y, z]. |